Mar 16, 2006, 01:12 AM // 01:12
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#141
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Right now it seems the two main contenders are Quickshot and Keystone Signet. But Quickshot is also getting a lot of support as well as hate so that leaves the universally hated Keystone Sig leading the race as the most hated elite.
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Mar 16, 2006, 01:20 AM // 01:20
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#142
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Raged Out
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Quote:
Originally Posted by twicky_kid
Skull crack
After many chapters keystone sig will be GOD.
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at the moment, UNDERLINE MOMENT, keystone signet is the worst elite skill. But as twicky said it will have its day, everyone just wait!
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Mar 16, 2006, 01:56 AM // 01:56
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#143
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Ascalonian Squire
Join Date: Jul 2005
Guild: aV
Profession: N/Me
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War:
Cleave: Not really usefull for pressure dmg..
Backbreaker: If that's 4 seconds, I'll be damned..
Skull Crack: Should be an instant attack, hard to intrupt monks and mesmers
in all other skills I can see some point for either pvp or pve..
Ranger: None
Monk:
Peace and Harmony: better ways to get energy for monk w/ less restrictions..
in all other skills I can see some point for either pvp or pve..
Necro:
Wither: very easy for target to reach 0 energy (switch wpns, ect)
in all other skills I can see some point for either pvp or pve..
Mesmer: None
Ele: None
Last edited by Scav; Mar 16, 2006 at 01:58 AM // 01:58..
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Mar 16, 2006, 02:36 AM // 02:36
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#144
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Forge Runner
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Quote:
Originally Posted by Scav
Necro:
Wither: very easy for target to reach 0 energy (switch wpns, ect)
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Wither -> Malaise -> "Haha, what a noob using those" -> mind wrack; *switch weapon* -> "AHHHH!!!" -> Rinse & Repeat
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Mar 16, 2006, 02:36 AM // 02:36
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#145
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Forge Runner
Join Date: May 2005
Location: Alaska
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Quote:
Originally Posted by d3kst3r
Actually I prefer Poison Arrow over Apply Poison so I can use Kindle Arrows preparation instead AND poison.
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I'm the same way
I can't think of any elite off hand thats really useless... since I only use a couple anyway.
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Mar 16, 2006, 02:38 AM // 02:38
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#146
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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I have a few.
Monk:Amity (unyielding aura is good for keeping them wammos in line)
Ranger:Greater Conflagration
Warrior: Hundred Blades(Oh god..help me)/Flourish
Mesmer: Keystone Signet
Elementalist: Hmm....They're all pretty good
Necromancer: Hmm...Nothing really catches my eye
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Mar 16, 2006, 03:05 AM // 03:05
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#147
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Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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Quote:
Originally Posted by Vermilion Okeanos
Wither -> Malaise -> "Haha, what a noob using those" -> mind wrack; *switch weapon* -> "AHHHH!!!" -> Rinse & Repeat
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Congratulations, you've just spent 7 seconds and 20 energy to do 100 damage. You'd do almost that much damage by wanding them, and save yourself the energy as well..
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Mar 16, 2006, 03:11 AM // 03:11
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#148
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Quote:
Originally Posted by koneko
No way, it keeps the wammos in line in PvE areas.
I vote for Flourish.
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I agree with you on that, but other than the 'fun' factor of Unyielding Aura, I'd still have to say it's useless.
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Mar 16, 2006, 03:17 AM // 03:17
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#149
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Krytan Explorer
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Quote:
Originally Posted by twicky_kid
Skull crack is only viable vs 2+ second cast. If you interrupt anything else its pure luck.
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Actually, 2+seconds is the optimal window for an interrupt, especially for rangers. Anything else is normally interrupt spam (choking gas or punishing shot/savage shot spam for a spike) or precognition which can be attributed to skill in some cases.
Quote:
Originally Posted by twicky_kid
For a 9 adrenaline skill that adds no dmg I don't think I want to rely on luck for it to be effective. Then when dazed in inflicted its going to be removed within a few seconds.
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Givin that it seems most likely that this condition will be countered with removal the instant its known to be in play is the biggest draw back.
How do you time the use of a skill that takes so much to invest in but is bunched up with a number of skills that demand for its counter to stay in play? Maybe have it covered with apply poison? There are better combos that can get the job done for a warrior.
If its possable to remove a skill from its elite status then this would be one.
Last edited by Goonter; Mar 16, 2006 at 03:20 AM // 03:20..
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Mar 16, 2006, 03:30 AM // 03:30
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#150
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Academy Page
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Quote:
Originally Posted by Kai Nui
I agree with you on that, but other than the 'fun' factor of Unyielding Aura, I'd still have to say it's useless.
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Does Divine Intervention no longer keep people alive when you cancel Unyielding Aura?
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Mar 16, 2006, 03:42 AM // 03:42
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#151
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Vermilion Okeanos
Wither -> Malaise -> "Haha, what a noob using those" -> mind wrack; *switch weapon* -> "AHHHH!!!" -> Rinse & Repeat
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I'll eat the mind-wrack. You've just spent 20 energy to inflict 95 damage. Not into energy efficiency are you?
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Mar 16, 2006, 03:56 AM // 03:56
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#152
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Peace and Harmony. Hands down.
Oh, and Quick Shot is a great skill. Judicious use of it can double your rate of fire.
Not really worth the slot in PvP, but good for PvE.
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Mar 16, 2006, 04:03 AM // 04:03
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#153
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Quote:
Originally Posted by dgb
I'll eat the mind-wrack. You've just spent 20 energy to inflict 95 damage. Not into energy efficiency are you?
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When you're under pressure you can't afford to eat 95 damage and spend 5 seconds "completely shutdown". I mean that during the time you're switching focuses and stuff, you can't do anything else.
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Mar 16, 2006, 04:39 AM // 04:39
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#154
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Amity. Useless because of duration and because most people don't stop attacking amity-hexed monsters.
Also 45 sec recharge but roughly 18 second max duration.
Lightning Surge is runner up. Exhaustion + 3 second delay + 2 cast +no armor penetration+elite = bad.
EDIT: for PvP Unyielding Aura = worst. For PvE you can use to avoid getting any DP.
Last edited by LifeInfusion; Mar 16, 2006 at 04:43 AM // 04:43..
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Mar 16, 2006, 04:16 PM // 16:16
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#155
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Quote:
Originally Posted by Thom
Quick double post:
PaH isn't good, but it is a long way from worst. It is really the only monk energy management option.
Ether Prodigy is the opposite of horrible; maybe you meant Ether Renewal. Heal Party+Ether Prodigy=death to pressure builds.
Incendiary Arrows, an 8 second shut down with 8 seconds of fire damage for 5 energy. Too bad this isn't an elementalist elite. Rangers suffer from too many good elites, otherwise this would be an option.
100 Blades=Barrage; a skill like this can become increasingly more powerful as weapon buffs increase.
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Heheh, I was thinking Fiery weapon, mark of rodgort, conjure flame and hundred blades myself Mass burnination
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Mar 16, 2006, 04:49 PM // 16:49
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#156
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Its Warriors Endurance, comon, why do warriors need energy at a bulk just use a zealous mod...
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Mar 16, 2006, 04:54 PM // 16:54
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#157
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Goonter
Actually, 2+seconds is the optimal window for an interrupt, especially for rangers. Anything else is normally interrupt spam (choking gas or punishing shot/savage shot spam for a spike) or precognition which can be attributed to skill in some cases.
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You are trying to compare a melee interrupt with casting time of 1.33 or 1 (IAS) to a ranged interrupt with 1/2 casting. That is far from anything alike. 2+ seconds is not the optimal window of interrupts. Rangers can hit 1 sec cast very easily when you get good at it. I've also hit 1/4 cast with timing (mainly rof). If the monk is under a lot of pressure count 1 second from the last time he used it then fire. By the time your arrow is in the air he will be casting it again.
Amity is junk because pacifism is much better.
Bulls charge is bad because it ends when you use another skill and bull strike is better adding some dmg. Remove the ends when you use a skill and this would be useable. Its a stance so you cannot use any IAS.
All Elite preps are not good because you cannot maintain them constantly. Besides apply poison is stronger than them all. There is no way to balance them with oath shot around.
Soul leech is bad because spiteful does more dmg and triggers off of any action. Give soul leech the power to interrupt the spells being cast and steal the life. That would give it some punch.
Cleave will never be able to match eviscerate because of deep wound's 100+ dmg and 20% healing reduction. Give cleave crippling if you hit a moving target or cannot be "blocked" or "evaded". That would be a nice boost without making it too strong.
Water trident needs to move faster. Any experienced player knows to just sidestep GG.
Remove exhaustion from the ele Mind spells. The only one that is even close to being considered is Mind shock. Knockdown is worth the exhaustion but a very short hex (freeze) and short conditions (burn) just isn't worth it.
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Mar 16, 2006, 05:39 PM // 17:39
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#158
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Ascalonian Squire
Join Date: Mar 2006
Location: Floriduh
Guild: Elite Empire [EE]
Profession: W/E
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Hmmm, Keystone Signet seems to be the least liked? But consider a Me/Mo build that uses mostly sigs (bane, judgement, leech, humilty, weariness)...and I'd imagine that would work just fine?
Anyways, I haven't collected too many elites outside of the W/E and N/W professions...out of those, I'd have to say Defy Pain. I know you get armor bonus and such, but in a pinch Endure Pain usually comes out on top.
Another close vote would be Hundred Blades...its good to charge up adrenaline, but nothing else really. Or if you had a Zealous hilt...*shrugs*
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Mar 16, 2006, 05:45 PM // 17:45
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#159
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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I vote for nearly every elite.
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Mar 16, 2006, 06:51 PM // 18:51
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#160
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Krytan Explorer
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Quote:
Originally Posted by twicky_kid
You are trying to compare a melee interrupt with casting time of 1.33 or 1 (IAS) to a ranged interrupt with 1/2 casting. That is far from anything alike. 2+ seconds is not the optimal window of interrupts. Rangers can hit 1 sec cast very easily when you get good at it. I've also hit 1/4 cast with timing (mainly rof). If the monk is under a lot of pressure count 1 second from the last time he used it then fire. By the time your arrow is in the air he will be casting it again.
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Your just awesome, thats all there is too it.
Factor in flight time and reaction time and you can hit a 2 second skill farely standard. Anything under 2 seconds (1 second or less) is often hit or miss. It hits if you guess well or if your lucky from spamming...or if you have subhuman reflexes.
Just out of curiousity I made a skull crack warrior to see what I could do. The only time I could catch a monk is if I could catch thier rythem. (like you discribe - count 1 second from the last cast, which is the precognition I was refering to)
It took a bit of time to survey the situation to find my b*tch. Then Id apply 3 conditions with my axe on top of daze. Pretty fun.
But,... it takes to much time and skill to keep it up reliably.
Last edited by Goonter; Mar 16, 2006 at 07:01 PM // 19:01..
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